Does it support macOS Monterey or Ventura ?.How to fix a problem with Dante Virtual Soundcard ?.What's the best computer to run Millumin ?.I've got two 4:3 projectors hooked up, canvas is 3200 x 1200. Layer stack is something like this always: Weirdly the Lightware switch I'm going through is setup with a 50Hz EDID but mac won't let me choose anything but 60Hz and the projectors are getting 59.59Hz. Top layer black PNG masked to fit the edges of this spiked screen I've got. Next layers (approx 4) playing back 3200x1200 videos rendered ProRes4444 with alpha or ProRes422 without The layers have masks on to cover appropriate sections of this spikey canvas screen. I have a lot of media in the library as we're creating the show. I'll probably be removing most once we're set. I've found that playback drops to 6-8fps when playing 3 layers together and key framing speed. As in, pause two layers and play the other one. I've tried programming this in timeline and dashboard and can't seem to get a good smooth playback.I don’t know if i’M gonna express myself clearly, but i’ll do my best.Īctually I’ve got a multiple features request in one.Īs an interactive designer (i’ve got only a little background in interactive/immersive installation design and development and in game/level design… and also a little bit of web and app UX), I’m looking for the best tools for my projects.Īt school I learned UDK, Max/MSP/Jitter ( ) and a little bit of Quartz Composer. What I am looking for is an engine that will allow me to create a videogame but instead of being exported for a console, PC, Mac or mobile, etc… I want it to be projected in an environment/space. I want to do Video game design and development mixed with Video Mapping like the softwares Resolume ( ), Madmapper ( ) or Millumin does, if I have to pass through a third party software like wyphon, syphon ( ) or spout ( ) I’ll do it, but i’ll prefer not. I would want to develop in one tool, to eliminate the chance of bugs and mistakes. I want to be able to work in a UI that permits me to build an entire project in one tool, like Unreal Engine with a lot of Max 7 or Touch Designer features with it ( ).Ĭonsidering that Immersive Studios works with Unreal Engine as technology for theirs works ( ), I was wondering if anyone in the community or from Epic that could help, inform me or say tome that Epic or third parties are working on new features and plug-ins that will allow more experimentals or artistics projects that implement gaming. It will be nice to see Unreal become some kind of multitask or “multi” medias engine, like for LEDs interactive installation, arduino and electronics art or games, Internet of things. Here’s how I’d tackle this problem potentially and I don’t think something like this would be hard at all. I personally think it’d be pretty easy to do but that all depends on how you want to implement the end-result for the user. More so WRT if they are more or less wearing any sort of tracking devices or IR sensors. If you want the user to wear nothing, then the solutions are still very possible, but much more involved. Since you can render the environment and elements you’d need inside a game, demo or application, its all about how to handle the projection when outputting that through a projector instead of a monitor. I spent many years working with the Kinect v1/v2 and if you use them in a multi-Kinect array where you combine the data from multiple sensors, you can stabilize the head movement pretty good.
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